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May update adds :
- many fixes
- a new progression curve
- a minimap representing the progression
- unlocking of locations, including safe havens (hideout and village outposts) that allow to Camp and safely restore your party health points
- basic code to prepare the party roster feature
- basic code to prepare the dungeon feature
- new enemies
- new story events
- pause and fast modes

Actually some story content cannot be reached in this v1 because of progression maths flaws. Getting the balancing and progression right so that the narrative feel can be there, will be my next task beyond the LD compo contest.